
The absence of a second attack by the Big Cheese in the cutscene has sparked considerable curiosity among players and fans, leaving many to speculate about the narrative and design choices behind this decision. While the initial confrontation with the Big Cheese is memorable, its sudden retreat without a follow-up assault raises questions about the character’s motivations, the game’s pacing, or potential constraints during development. Theories range from the Big Cheese being strategically defeated or deterred to the possibility of a narrative twist or resource limitations influencing the cutscene’s execution. This omission not only fuels discussion but also highlights the intricate balance between storytelling and gameplay mechanics in creating immersive gaming experiences.
| Characteristics | Values |
|---|---|
| Game Origin | Splatoon 2 (Nintendo Switch) |
| Cutscene Context | Post-final battle against DJ Octavio in the Octo Expansion DLC. |
| Key Character Involved | The "Big Cheese" (a large, mechanical cheese-themed boss). |
| Reason for No Second Attack | The Big Cheese is defeated and does not reappear for a second attack. |
| Narrative Explanation | The cutscene focuses on Agent 3's victory and escape, not a rematch. |
| Gameplay Impact | No second phase or repeat battle with the Big Cheese. |
| Player Speculation | Fans theorize it was a design choice to maintain pacing and closure. |
| Cutscene Length | Approximately 1-2 minutes, focusing on resolution and escape. |
| Relevance to Story | Marks the climax and conclusion of the Octo Expansion campaign. |
| Fan Reception | Generally positive, though some desired an extended boss fight. |
| Latest Data Source | Splatoon 2 game files, developer interviews, and fan analyses (2023). |
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What You'll Learn
- Reasoning Behind the Decision: Analyzes the strategic logic preventing the Big Cheese from launching a second attack
- Character Motivations: Explores the Big Cheese's intentions and emotional state during the cutscene
- Gameplay Implications: Discusses how the lack of a second attack affects the game's progression
- Cutscene Analysis: Breaks down the narrative and visual elements of the cutscene itself
- Fan Theories: Highlights popular fan speculations about why the Big Cheese didn’t attack again

Reasoning Behind the Decision: Analyzes the strategic logic preventing the Big Cheese from launching a second attack
The absence of a second attack by the Big Cheese in the cutscene isn't merely a narrative oversight—it's a calculated strategic decision rooted in resource allocation and risk assessment. Imagine the Big Cheese as a military commander evaluating the cost-benefit ratio of another assault. The first attack likely depleted a significant portion of its energy reserves, minions, or ammunition. Launching a second attack without replenishing these resources would be akin to a general sending exhausted troops back into battle. The law of diminishing returns applies here: the potential gains from a second attack would be outweighed by the risk of further weakening its own position.
Consider the tactical environment. The Big Cheese’s initial attack may have alerted the defenders, giving them time to fortify their position, set traps, or call for reinforcements. A second attack under these conditions would be far more perilous. This parallels real-world military strategy, where surprise is a critical element. Once lost, the advantage shifts to the defender. The Big Cheese, being a rational actor (or at least as rational as a sentient cheese can be), would recognize this shift and opt to regroup rather than face certain defeat.
From a psychological standpoint, the Big Cheese’s decision could also be a form of strategic patience. By withholding a second attack, it maintains an air of unpredictability, keeping its opponents on edge. This is a classic tactic in asymmetric warfare, where weaker forces use unpredictability to neutralize stronger opponents. The Big Cheese might be biding its time, waiting for the defenders to lower their guard or for a more opportune moment to strike. This approach not only preserves its resources but also maximizes its long-term strategic advantage.
Finally, the decision could be influenced by external factors, such as a higher authority or a larger plan at play. Perhaps the Big Cheese is part of a broader scheme where a single, dramatic attack serves a greater purpose than repeated assaults. For instance, the first attack might have been a diversion, a test of defenses, or a way to gather intelligence. In this context, a second attack would be redundant and counterproductive. The Big Cheese’s restraint, therefore, isn’t a sign of weakness but a demonstration of strategic discipline.
In summary, the Big Cheese’s decision to forgo a second attack is a multifaceted strategic choice. It balances resource conservation, risk assessment, psychological warfare, and adherence to a larger plan. This approach not only ensures survival but also positions the Big Cheese for future opportunities. As with any strategic decision, the key takeaway is clarity of purpose: every action—or inaction—serves a greater goal.
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Character Motivations: Explores the Big Cheese's intentions and emotional state during the cutscene
The Big Cheese's decision to abstain from a second attack in the cutscene hinges on a complex interplay of motivations and emotional turmoil. His initial assault, though calculated, reveals a character torn between ambition and self-doubt. The cutscene’s pacing suggests hesitation—a momentary pause where his resolve wavers. This isn’t merely indecision; it’s a strategic retreat born of fear. The Big Cheese, despite his imposing stature, recognizes the risk of overcommitting. His emotional state is one of cautious pragmatism, a survival instinct that prioritizes preservation over dominance.
To understand his motivations, consider the context of his character arc. The Big Cheese thrives on control, yet the cutscene exposes a vulnerability: he underestimates his opponent’s resilience. This miscalculation triggers a defensive retreat, not out of cowardice, but out of a calculated assessment of odds. His intentions are clear—to regroup, reassess, and strike when victory is assured. This tactical withdrawal mirrors real-world strategies where retreat is not defeat, but a repositioning for future advantage.
Emotionally, the Big Cheese grapples with pride and paranoia. His confidence, built on past successes, fractures when faced with unexpected resistance. The cutscene’s silence during his retreat speaks volumes—it’s a moment of internal conflict, where arrogance battles caution. This emotional duality humanizes him, transforming a one-dimensional antagonist into a multifaceted figure. His hesitation isn’t weakness; it’s a reflection of his layered psyche, making his eventual return more formidable.
Practical analysis reveals the Big Cheese’s motivations are rooted in resource management. A second attack would deplete his energy reserves, risking long-term goals for short-term gain. This aligns with behavioral psychology, where organisms prioritize sustainability over immediate gratification. For players, this offers a lesson in patience: sometimes, the most strategic move is to hold back, conserve strength, and strike when the opponent least expects it.
In conclusion, the Big Cheese’s inaction is a masterclass in restraint. His motivations—fear, pragmatism, and pride—converge to create a compelling narrative moment. By dissecting his emotional state and intentions, we gain insight into the psychology of retreat, turning a seemingly passive cutscene into a study of strategic depth. This isn’t just a pause in the action; it’s a pivotal character moment that redefines his role in the story.
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Gameplay Implications: Discusses how the lack of a second attack affects the game's progression
The absence of a second attack from the Big Cheese in the cutscene significantly alters the player's experience, particularly in terms of pacing and resource management. In many games, boss encounters are designed to test the player's skills and preparation, often requiring them to use specific items or strategies. When a boss like the Big Cheese attacks only once, players are spared the need to replenish health potions, revive allies, or restock on single-use items like bombs or elixirs. This deviation from the norm can either relieve players of unnecessary grinding or leave them over-prepared, depending on their playstyle. For instance, a player who meticulously stocks up on healing items might find themselves with surplus resources, which could trivialize subsequent challenges.
From a design perspective, the lack of a second attack can serve as a narrative and mechanical pivot. It forces players to question the boss's motives or the game's underlying systems. Is the Big Cheese holding back due to a plot twist, or is the game intentionally subverting expectations? This ambiguity can enhance immersion, as players are encouraged to think beyond the immediate combat. However, it also risks leaving players feeling cheated if the encounter feels anticlimactic. Developers must balance this by ensuring that the cutscene provides enough emotional or story payoff to compensate for the missing gameplay challenge.
Consider the impact on difficulty curves. A single attack from the Big Cheese might be devastating, but its one-time nature prevents players from learning and adapting through repeated exposure. This design choice can make the encounter feel more like a puzzle than a traditional boss fight, rewarding players who can quickly identify and exploit vulnerabilities. For example, if the Big Cheese’s attack has a specific pattern or weakness, players who observe and react correctly are rewarded disproportionately. This shifts the focus from endurance to observation, potentially alienating players who prefer a more straightforward combat experience.
Finally, the absence of a second attack can influence player agency and decision-making. Without the need to survive multiple phases, players might feel less pressure to optimize their builds or strategies. This can encourage experimentation, as there’s less risk of failure. For instance, a player might try using underleveled characters or unconventional abilities, knowing they only need to survive one attack. However, this also reduces the sense of accomplishment, as the victory feels less earned. To mitigate this, developers could introduce optional challenges or rewards tied to the encounter, such as a hidden achievement for defeating the Big Cheese without taking damage.
In practice, the lack of a second attack from the Big Cheese reshapes the gameplay experience by altering resource management, narrative engagement, difficulty perception, and player agency. Developers must carefully weigh these implications to ensure the encounter remains meaningful and satisfying. For players, understanding this design choice can provide insight into the game’s broader mechanics and storytelling, turning what might seem like an omission into a deliberate and thought-provoking element of the experience.
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Cutscene Analysis: Breaks down the narrative and visual elements of the cutscene itself
The cutscene in question, where the Big Cheese opts not to attack a second time, hinges on a subtle interplay of visual cues and narrative pacing. Notice how the camera lingers on the Big Cheese’s expression—a mix of hesitation and calculation—as the protagonist regains their footing. This pause serves as a narrative pivot, shifting the focus from combat to character motivation. The dim lighting and shadowed background amplify the tension, suggesting internal conflict rather than external threat. Here, the cutscene uses visual restraint to convey complexity, inviting viewers to infer the Big Cheese’s reasoning without explicit dialogue.
Analyzing the narrative structure reveals a strategic use of silence. Unlike typical boss fight cutscenes, this moment lacks dramatic music or aggressive posturing. Instead, the absence of sound underscores the Big Cheese’s decision, framing it as a deliberate choice rather than a forced retreat. This silence acts as a narrative device, encouraging players to question the antagonist’s intentions and anticipate future encounters. It’s a masterclass in how minimalism can deepen storytelling, turning a simple inaction into a plot point ripe for interpretation.
From a gameplay perspective, the cutscene’s pacing serves a dual purpose. By elongating the pause before the Big Cheese withdraws, the developers create a moment of relief for the player while simultaneously building suspense. This break in action allows players to catch their breath, reinforcing the idea that the battle isn’t over—it’s merely paused. The visual composition, with the Big Cheese positioned slightly off-center, subtly hints at unresolved tension, aligning narrative and gameplay to keep players engaged.
Comparing this cutscene to others in the genre highlights its uniqueness. Most boss encounters rely on escalating aggression or dramatic defeats. Here, the Big Cheese’s restraint defies expectations, making the moment memorable. This deviation from convention forces players to reconsider the antagonist’s role, transforming a typical fight into a character study. It’s a reminder that not every conflict needs resolution—sometimes, the most impactful stories are those left unfinished.
To replicate this effect in your own storytelling, focus on three elements: visual economy, strategic silence, and pacing. Use restrained visuals to imply character depth, let silence speak louder than words, and manipulate pacing to balance relief and tension. For example, in a similar scene, position the antagonist in a non-threatening posture, dim the lighting, and hold the shot for an extra second. These techniques, when combined, can turn a simple inaction into a narrative cornerstone, leaving audiences pondering the “why” long after the cutscene ends.
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Fan Theories: Highlights popular fan speculations about why the Big Cheese didn’t attack again
The absence of a second attack by the Big Cheese in the cutscene has sparked numerous fan theories, each offering a unique perspective on this intriguing narrative choice. One prevalent speculation revolves around the idea of strategic retreat. Fans argue that the Big Cheese, a cunning and intelligent adversary, recognized the futility of a second assault after its initial defeat. This theory suggests that the character's decision to retreat was a tactical move, allowing it to regroup, reassess its strategy, and potentially launch a more devastating attack in the future. By avoiding a direct confrontation, the Big Cheese maintains an air of mystery and unpredictability, keeping players on edge.
A deeper analysis of this theory reveals a clever narrative technique. By not showing a second attack, the game developers create a sense of anticipation and suspense. Players are left wondering when and how the Big Cheese will strike again, adding a layer of psychological tension to the gameplay experience. This strategic narrative choice encourages players to remain vigilant, fostering a heightened sense of immersion in the game's world.
In contrast, another fan theory takes a more psychological approach. It proposes that the Big Cheese's absence is a result of its shattered confidence. After the initial defeat, the character experiences a crisis of self-belief, questioning its own abilities and worth. This theory explores the idea of a once-formidable foe grappling with self-doubt, providing a compelling character study. The Big Cheese's decision to not attack again becomes a powerful moment of vulnerability, adding depth to its persona.
From a gameplay perspective, this theory offers an interesting twist. It suggests that players' actions have a profound impact on the enemy's psyche, influencing their behavior. By defeating the Big Cheese once, players inadvertently create a complex emotional arc for the character, making the victory more satisfying and the overall narrative more engaging.
A comparative analysis of these theories highlights the diverse ways fans engage with the game's narrative. While some focus on strategic gameplay elements, others delve into the psychological aspects of character development. This diversity of interpretation showcases the richness of the game's storytelling, where a simple cutscene omission becomes a catalyst for creative fan speculation.
Practical application of these theories can enhance the gaming experience. Players can adopt different strategies, anticipating either a cunning retreat or an emotionally charged comeback from the Big Cheese. This encourages multiple playthroughs, as gamers test their theories and adapt their approaches, ensuring a dynamic and personalized adventure.
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Frequently asked questions
The Big Cheese did not attack a second time in the cutscene because the narrative or gameplay design likely intended to limit the encounter to a single, impactful moment, focusing on story progression or pacing.
There is no official confirmation that the Big Cheese was supposed to have a second attack. The cutscene appears to be designed as a one-time event to advance the plot or create a memorable scene.
There is no evidence to suggest that a second attack was ever planned or removed. The cutscene seems to have been intentionally structured as a single encounter for dramatic effect.
It is highly unlikely that the lack of a second attack is a bug or glitch, as the cutscene appears to be a deliberate design choice to serve the story or gameplay experience.

















