Cheese Strategies In Game Of War Explained

what is cheese used for in game of war

In the context of the video game Game of War, cheese is a food resource that is required for troops' upkeep. However, in gaming jargon, the term cheese is also used more broadly to refer to exploiting game mechanics or using overpowered strategies to gain an advantage over opponents. This usage of the term cheese is often considered unsportsmanlike or unfair by other players.

Characteristics Values
Definition Exploiting game mechanics in a way they weren't meant to be used
Usage Used to defend overly easy and OP factions
Usage Used to defend against an ambush
Usage Used to defeat unbeatable strategies
Usage Used to defeat difficult enemies
Usage Used to defeat chariots, dark riders or dragons
Usage Used to defeat kite builds from dark elves
Usage Used to defeat flying chaos goon squads

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Cheese is a food resource

In the context of the mobile game "Game of War: Fire Age", cheese is a food resource. It is a milestone 3 food type, with tiers 10-20 requiring cheese as upkeep. Food is consumed by the players' troops, so getting a high food production is ideal for a large army.

In the game, players can build their own empires, train troops, and battle other players. Troops require food to be maintained, and cheese is one of the food types that can be used to feed them. Each troop type may require a different tier of food, with higher-tier troops needing more expensive and higher-tier food types.

Cheese, as a milestone 3 food, is likely more effective at satisfying the hunger of troops compared to lower-tier foods. It is probably made from more expensive or rare ingredients, and thus takes more time and resources to produce.

Players can obtain cheese through various means, such as producing it themselves, trading for it, or capturing it from other players. It is important to note that cheese is a valuable resource in the game, and players will need to ensure they have enough to feed their troops and maintain their empire.

In the context of the game, the term "cheese" also refers to a strategy or tactic that exploits certain mechanics or aspects of the game in a way that may be considered unfair or unintended by other players. This usage of the term is unrelated to the food resource in the game.

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It is used as upkeep for Tier 10-20 troops

In the game of war, cheese is used as an upkeep for Tier 10-20 troops. It is a milestone 3 food type, with soy being a tier 4 food resource and caviar being a tier 5 milestone food resource. Food is consumed by the players' troops, so it is ideal to have a high food production to sustain a large army.

Cheese, in the context of gaming, can also refer to a strategy where a player exploits game mechanics or uses a gimmick to gain an advantage over their opponent. This type of "cheese" is not related to the tier 10-20 troop upkeep in the game of war but is a broader gaming concept that can be applied to various games, including real-time strategy (RTS) and single-player games.

The definition of "cheese" in gaming is subjective and depends on the context and the person arguing it. Some players may consider certain strategies as "cheese" if they involve exploiting glitches or using overpowered (OP) factions or abilities that are not intended to be used in a particular way. However, others may argue that as long as a strategy works reliably against a human player, it is not considered "cheese."

In the game of war, it is important to distinguish between the term "cheese" as a food resource for troop upkeep and the broader gaming concept of "cheese" as a strategy. While the former is specific to the mechanics of the game, the latter is a gaming culture and terminology that players use to discuss strategies and exploits.

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Cheesing is exploiting game mechanics

In the context of video games, "cheese" refers to exploiting game mechanics or taking advantage of glitches in ways that were not intended by the developers. This can involve using overpowered (OP) factions or strategies that are difficult to counter, such as those that rely on gimmicks or exploits. For example, a player may use a light cavalry unit to distract the enemy AI and lead them around the map, or employ units that are difficult to target with missiles, such as chariots or dragons.

The term "cheese" in gaming has a negative connotation, as it is seen as a cheap or unfair way to gain an advantage over opponents. Some players may consider it unsportsmanlike and argue that it ruins the fun of the game. However, others may defend their use of certain strategies as simply playing to the mechanics of the game.

The necessity of "cheese" strategies can depend on the difficulty of the game and the skill level of the player. Some games may be designed with the expectation that players will use certain strategies, while others may have unintended quirks that players can exploit. In single-player games, players can choose to adjust the difficulty or play however they prefer.

It is important to distinguish between strategy and "cheese." A strategy may be considered "cheese" if it only works because it exploits the limitations of the AI and would not be effective against a human player. Additionally, while "cheese" strategies may involve abusing exploits, they are not the same as strategies with no counterplay. If a player catches their opponent off guard with a "cheese" strategy, they can gain a significant advantage.

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Cheesing is linked to difficulty

In the context of gaming, "cheesing" refers to exploiting game mechanics or glitches to gain an advantage over an opponent. This can involve using overpowered abilities or units, or taking advantage of AI behaviour to manipulate the game state in a way that was not intended by the developers. Cheesing is often seen as a negative or cheap tactic, as it can involve relying on gimmicks or exploits rather than skill or strategy. However, some players argue that cheesing is a valid strategy and that it is up to the player to decide how they want to play the game.

The link between cheesing and difficulty is twofold. Firstly, higher difficulties in games may require cheesing to succeed. As the game becomes more challenging, players may need to resort to unconventional tactics or exploits to gain an edge over their opponents. This is especially true if the player is not skilled enough to overcome the challenge through conventional means.

Secondly, the effectiveness of cheesing strategies may be dependent on the difficulty level. Certain cheesing strategies may only work because of the limitations or behaviour of the AI, which can vary between difficulty settings. For example, a strategy that relies on manipulating enemy AI behaviour may not work on higher difficulties where the AI is more advanced or unpredictable. Additionally, higher difficulties may provide access to more resources or options, reducing the need to rely on cheesing strategies.

It is worth noting that the definition of "cheese" can be subjective and context-dependent. What some players may consider a legitimate strategy, others may view as cheesing. Ultimately, the decision to cheese or not is a personal choice, and players can adjust the game's difficulty or seek out opponents of a similar skill level to find a balance that suits their playstyle.

In summary, cheesing is linked to difficulty in that higher difficulties may encourage or require the use of cheese, while certain cheesing strategies may only be effective at lower difficulties. Players should assess the effectiveness of their strategies across different difficulty levels and adapt their playstyle accordingly.

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Cheesing is using a gimmick strategy

In the context of the video game Total War, "cheese" refers to a strategy where players go all-in on a gimmick. This strategy relies on exploiting game mechanics in a way that they were not intended to be used, such as using glitches or abusing exploits. For example, a player might use a light cavalry unit to distract the enemy army, pulling them around the map and away from their target. This is considered "cheesy" because it takes advantage of limitations in the AI's behaviour, and a human player would likely not fall for the same trick.

Cheesing is a controversial tactic, with some players arguing that it ruins the fun of the game. Others defend its use, particularly in more challenging campaigns, as an effective way to gain an advantage over the opponent. The necessity of cheese is proportional to the difficulty of the campaign—in easier campaigns, conventional tactics are sufficient, while harder difficulties may require cheese to succeed.

The definition of cheese is somewhat subjective and varies depending on context. Some players may consider certain strategies to be cheese, while others may view them as basic or conventional tactics. For example, wasting ammo is generally considered cheese, but strategies like sniping enemy undefended artillery or ambush baiting fall into a grey area.

Ultimately, the use of cheese is a matter of personal preference, as single-player games can be adjusted to accommodate different playstyles. Players can ask themselves whether their strategy would work against a casual human player—if it only works because it exploits the AI, then it is considered cheese.

Frequently asked questions

Cheese is a food resource used to feed players' troops.

Tier 10-20 troops take cheese as an upkeep.

Ore and silver are primary resources. Gold can be bought with real money and is used to buy power-ups and special items.

"Cheese" is a term used to describe exploiting game mechanics in a way they weren't intended to be used.

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